The party's fighter stood on the edge of the pit, confident he could keep making the reflex saves. The party put the nasty in a pit and focused on the mooks. I had a fight where a main nasty had 3 ranged mooks for support. Nothing shatters morale like outright murdering a pregen in higher level play. Kyra died valiantly, after being drug by the Quickwood 60 ft., savaged by its bite attack, and then being discarded into a nearby pit left over from the first encounter. Then I killed me a Kyra in the same scenario during a second run.Īfter the first combat, a different party of three and their Kyra pregen, also playing up, ran into some difficulty with the plant life. The Aspis agent undelayed, killed her, and kicked her lifeless body into the waiting pit. The party exchanged glances, and callously neglected their companions life. Seeing the opportunity before him, he took his blade and held it to her neck. I'm fuzzy on the details, but their noble paladin pregen fell to a sleep arrow at the foot of one of the Aspis thugs, right by the edge of the pit. The first fight was super easy, but the enemy wizard did manage to get a create out cast before folding like wet newspaper. I even got the ligature scars from the hanging noted on my chronicle sheet.īack in the day, a party of three and Seelah decided to play up. I killed him with a sneak attack with the Bladed Scarf he hadn't realized was a weapon.īest boss fight ever. When the BBEGs first escape route was cut off, he was still left with one clear path to freedom open to him with a full withdrawal.except for the two squares through my threatened area. And more effective - as I was much more use to the BBEG alive but helpless than I would have been dead.Īs it happens, the hanging put me 1 hp away from death, but I was rescued, layed back down on the platform, and healed up to 2 hp - but I played dead. In between taking potshots at my slowly advancing comrades, he prepared a noose, tied it around my neck, and when the party finally got close enough to threaten him, tossed my body as a distraction to secure his escape. In the meantime the BBEG very deliberately ransacked my stuff, and looted all my obvious weapons and valuables. But he had something much more sadistic in mind. I stabilized, but figured a CDG was in the offing - I wouldn't have blamed the GM, because the guy we were fighting had a history with the Pathfinders. Took them about 7 rounds to figure out how to get to where I was. Everyone else in the party was a heavy-armor wearing ground pounder. I recently got KO'd while fighting on a platform far above the ground. CdG on a downed PC is usually seen as vindictive and may even border on breaking the "don't be a jerk" rule so use it sparingly or not at all. Unless there are special circumstances like I listed above. So, its only fair to do the same with enemies of the players. Thus it is perfectly reasonable to expect them to continue attacking the same character until s/he dies, coming back in d4 rounds as another, fully functional shadow.Īs a GM remember, players rarely continue attacking an enemy once their down. Not particularly intelligent, but smart enough to know that their victims become companions. The more common occurrence is with enemies that make minions when they kill, such as shadows. Getting healed just enough to act is not usually the best time to provoke attacks from your enemy. The player was upset, but I think most would agree that in this circumstance, the action was warranted. Since he was the only character doing any appreciable damage and the BBEG could not reach the healer, the next best thing was to full attack the barbarian, unconscious, on the ground. The downed character (barbarian) had been healed twice prior and kept immediately attacking the BBEG again for a lot of damage. The only time I've seen attacking an unconscious character has been the following: Marvelous Minis and Prodigious Pawns Promotion.
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